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Session and scheduling information are listed below. Select a session from the list and press "Go" to view the abstracts for that session.

Poster Session :
Applied Vision Posters

Thursday, May 16, 2024, 5:00 PM – 8:00 PM / San Jose Convention Center, Room 220A


P.33 - Differences in Visual Comfort of Smartphones Between Comfortable and Uncomfortable Luminance
  • Chenyu Wu, Yan Tu, Lili Wang
    Southeast University Nanjing China


  • Xin Liu, Linyu Jia, Binyi Zheng, Jie Liu
    Guangdong OPPO Mobile Telecommunications Corp., Ltd. Shenzhen China



  • Differences in visual comfort between comfortable and uncomfortable luminance are explored on a smartphone. At the comfortable luminance, tiny changes in CFF and microsaccade parameters (pupil diameter, amplitude, and peak velocity) are present. This indicates less eye discomfort, suggesting CFF is an effective indicator of visual comfort and fatigue.

P.34 - Analysis of Display Quality Based on AMOLED Pixel Arrangement
  • Lan Lan, Jia Liu, Yang Liu, Bo Jiang, Rong Zhang, Danyang Jiang, Wenfeng Song, Liwei Ding, Cuili Gai
    Yungu (Gu'an) Technology Co., Ltd. Gu'an China



  • The next step in AMOLED improvements in ppi and subpixel rendering is to optimize the pixel arrangement itself. Common pixel patterns are analyzed to extract the key characteristics of pixel arrangements benefiting display quality. Through simulation there are several optimized pixel arrangement designs.

P.35 - Evaluation of the Performance of Gaming Monitors and Visual Fatigue
  • Karlheinz Blankenbach, Faraz Bhatti
    Pforzheim University Pforzheim Germany



  • Three flat, large, gaming monitors significantly affected four visual tasks, and moderately affected visual fatigue. Thirty-five participants tried to recognize Landolt C appearing briefly and then moving quickly, and then to search among circles in bright and then dark conditions. The OLED monitor enabled better performance than the LCD monitors.  

P.36 - Optimizing TV Gamma and CCT for Enhanced Viewer Satisfaction: A Study on Backlight Brightness and Color Gamut
  • Li-Yin Chen, Chung-An Hsieh, Yu-Lun Jiang
    National Yang Ming Chiao Tung University Hsinchu City Taiwan Roc


  • Erwin Bellers, Steve Liu, Johan Janssen, Hsiang-Yao Shih
    Roku Inc. San Jose CA US



  • The authors investigate user acceptance of image quality across various TV configurations, highlighting the importance of customizing adjustments in gamma and correlated color temperature settings. The findings indicate that aligning these settings with TV performance can enhance the overall visual experience, closing the gap between technical standards and user preferences.

P.37 - Enhanced Text Display with Balanced Anti-Reflection and Anti-Glare Design
  • Song Yang, Yang Zeng, Qijuni Yao, Feng Lu, Bojia Lyu, Shaohua Li
    Shanghai Tianma Microelectronics Shanghai China



  • The influences of anti-reflection (AR) and anti-glare (AG) components on display performance are assessed for indoor text reading. Both ambient and display clarity are analyzed for a cost-effective combination of the two components. A design method based on human eye sensitivity curves is developed for the optimization of the AG component.

P.38 - Influence of Parallax and Shape-Type Factors on the Perception of AR Equipment in Dark Environment
  • Huiqiang Xia, Yan Tu, Lili Wang
    Southeast University Nanjing China



  • Results show that an angular parallax on RDS stimuli between 0.6 and 1.2 degrees can achieve the best stereo sense based on visual comfort and image fusion speed. The stereo sense of the crossed disparities is better than uncrossed disparities. 

P.39 - Simulation of Perceived Motion Blur on 480Hz OLED Monitor
  • Changmo Yang, Kyongho Lim, Tae-Yong Park
    LG Display Seoul South Korea



  • Simulation methods for perceived motion blur are proposed to predict the degree of blur as it relates to the refresh rate of gaming OLED monitors. The proposed methods are very effective in predicting the degree of motion blur up to 480Hz.